At the third day of the story the scottish army gathers infront of the city and attacks. The player will only be aware of the attack if they catch the soldiers or witness the attack on the walls. Otherwise the bell and the smoke will alert them.
The soldiers within the walls have opened a side door for the attack to swarm through and city is swarmed with fighters. They will man the walls and fight with the garrison troops. If the player have prevented the scottish army the weapons or the information then the attack will fail. Otherwise the garrison will fall without the players helping the city.
The city council discusses the matter of the protestants church within the city and people accuse each other of wrong doing. Blacknall agreed to pay the priest but tries to kill Jacob Vass to silence him and blame it on the scottish army. If Jacob Vass is convinced that there is a threat to the city then he will reveal what he knows about the gossip. He will do this but only if the players have any kind of proof that there a scottish soldiers involved.
Kaiden Hubbard is brought infront of the Inquisitor which is accusing him herecy as a protestant. The Inquisitor wants to know who else is involved and where the material is. The merchant denies to answer and will be tortured if the group does not intervene. The inquisitor tries to argue with the Merchant and tries to convince him but he will stay true to his path. The tortue will need a player who is able to heal the merchant. Under torture the merchant fist denies everything. The players always have the choice to intervene and try to stop the torture either way. Other members of the entourage will react if the torture is stopped by the players and will consider the players as traitors.