Added new stories and session details

This commit is contained in:
Philipp Ludewig 2021-12-15 11:20:54 +01:00
parent f6344ed5df
commit e04f2a8363
5 changed files with 93 additions and 4 deletions

View File

@ -8,7 +8,7 @@
## The Invasion begins ## The Invasion begins
At the third day of the story the scottish army gathers infront of the city and attacks. The player will only be aware of the attack if they catch the soldiers or witness the attack on the walls. Otherwise the bell and the smoke will alert them. At the third day of the story the scottish army gathers infront of the city and attacks. The player will only be aware of the attack if they catch the soldiers or witness the attack on the walls. Otherwise the bell and the smoke will alert them.
The soldiers within the walls have opened a side door for the attack to swarm through and city is swarmed with fighters. They will man the walls and fight with the garrison troops. If the player have prevented the scottish army the weapons or the information then the attack will fail. Otherwise the garrison will fall without the players helping the city. The soldiers within the walls have opened a side door for the attack to swarm through and city is swarmed with fighters. They will man the walls and fight with the garrison troops. If the player have prevented the scottish army the weapons or the information then the attack will fail. Otherwise the garrison will fall without the players helping the city. The soldiers can also enter through a well which does not contain enough water to stop someone walking through its tunnel.
## The Political unrest ## The Political unrest

View File

@ -0,0 +1,52 @@
# The Kraken Tavern
(Parts copied and/or rewritten from Frog God Games book Taverns 1)
Most nights, one can find all manner of sailors in the dock-side pub known as The Kraken. This is a loud, seedy establishment catering to thelowest common denominator. Those who let their guard down during their visit quickly become the predators prey, while those who back their words with sufficiently impressive action get begrudgingly
accepted into the pubs violent, dog-eat-dog microcosm. On the surface, the place seems to be a smugglers outlet for stolen goods and property, with its owner, Elisbeth Talbot, leading the fencing ring.
In truth, the Kraken is actually much more than it appears: It is home to a unit of elite seafarers dedicated to reaching the oceans farthest borders and the new land which spoken behind shaking hands.
## Dramatiis Personae
The Kraken is owned and operated by Elisbeth Talbot, a capable ex-navy captain who, for all intents and appearances, runs a large fencing operation out of the pubs third floor. She also lives on the third floor along with her twin daughters Emma and Erin Talbot.
She frequently lets her mysterious and deadly friends — called the Sea Dogs by those in the know — stay there when they need a place.
Three serving maids work in the pubs common room, except during midweek when business is slow.
### Elisbeth Talbot
In her youth, Elisbeth Talbot was the proverbial “terror of the high seas.” A merchant, a privateer, and pirate, Elisbeth is a keen negotiator, a savvy diplomat, and a skillful swordswoman. Every sailor worth his salt in this region knows her name. Those who do not soon regret the oversight, for in her pub — The Kraken — all manner of information can be obtained, and all manner of goods can be fenced through her copious contacts.
#### Looks
Standing just under 5 feet tall in her stocking feet, Elisbeth prefers to wear high-heeled, knee-high boots to give herself more stature and, by virtue, more authority. Her black hair, thick with natural curls, hangs down her back to her waist. Her eyes are brown. While not a beauty queen, she is certainly not uncomely, especially when compared to the courtesans working the common room each night (Elisbeth, at least, still has a full complement of teeth). She favors puffy silk shirts and tight, thigh-hugging pantaloons
#### Background
Captain for a long time hunting for pirates and english ships for a some time.
### Serving Maids
Three girls work the common room, serving ale and other alcohol and the occasional bowl of taupe-colored fish stew. They are all local, having grown up on the docks, and are not strangers to the gruff, rough demeanor most sailors exhibit. Anyone whose hand strays is prone to having it pinned to the table with a razor-sharp dagger swiftly drawn from a girls bodice laces. The serving maids are savvy enough to know when the sailors are just being themselves and when they are really being lecherous, so most of the banter directed at the girls is tolerated, unless it comes from outlanders, obvious landlovers, or both.
When business is slight, the girls often resort to heavy flirting, stroking the mens egos to ply as many drinks from them as possible to earn greater tips.
### Possible Events
The following list includes some interesting patrons and events to be found in The Kraken. Select one of the unique individuals to fill out the nightly clientele. Rumors can be sprinkled into conversations as needed.
1. A english men-at-arms stumbles into the tavern, his legs failing him as he falls into table after table, spilling drinks and annoying the other patrons. If helped, he says his name is Roysh Shaw and claims he was attacked by a group of ruffians at the dock. He asks for help stopping them, as they stole his money. Any characters who accompany him to docks find out the truth as he lures them into the trap span by his fellow gang of no goods.
2. An emaciated seaman dressed in dark leathers stands in the middle of the common room and announces loudly that this property now belongs to the infamous Gray Otter! He is met with gales of laughter from the sailors. Theyve all heard tales of the Gray Otter, but hes mostly a mythical bogeyman used to scare the wee ones. Except the old sailor is indeed the first mate on the Gray Otters vessel, which even now is sliding into the harbor. Soon after, hordes of pirates burst into the bar, ready to stake their claim to the place.
3. An old sailor named Elijah sips at his whiskey but is eager to tell his story. He sailed with the famed Captain Melvilic (may he rest peacefully under the waves in the belly of the leviathan) and has many stories to share of the Razor Coast and even the Reaping Sea.
4. An assassin named Kareon Peaton is on the run, wrongfully blamed for the death of an Ornery family nobleman in Dunbar. She is a capable killer, but knows she is overmatched by the men searching for her. She is looking for protection, a thought that until now would never have been an option. But strange times make strange bedfellows, and she is willing to throw her lot in with any powerful enough to keep her alive (although shell dish out as good as she gets to anyone who comes after her).
4. The harbormaster comes to the tavern to confer with Elisbeth Talbot about the fencing of smuggled goods. Ten dock wardens — burly, bull-necked young men eager for a fight — accompany him. During his conversation with Elisbeth in the Crows Nest, a poisioned bolt materializes out of thin air and strikes the man dead. The chief dock warden, Gregor Zurdanov, orders the pubs doors sealed. No one may leave until he and his nine thugs find the murderer. If this means cracking a few heads in the process, then they are more than happy to do so. Their primary suspects are Elisbeth and her friends. In truth, Gregor hired an assassin named Jarlene Burke to kill the harbormaster that night so he could pin the crime on Elisbeth, whom he absolutely detests, and inherit the job. He wants more than anything to shut down her operation and hang her cold, dead corpse from the gibbet outside.
5. Three men in scurry clothes enter the pub. They are asking for Elisabeth Talbot and after a brief conversation with her a not so small bag of gold is exchanged. You can see how the maids are setting up a table for the three man. After two of the men sit down on the empty table the third clears his throat: "Good evening Gentlemen, whoever want's to make a lot of gold! Come over to us and enlist in the Trade Co company!". The men sits down at the table where the his companions already set up a paper and some ink to write down the names. You do not know it yet but these people are searching for poor souls which to take with them on a dangerous journey into the new world. If you choose to enlist your reward will be paid after your journey as you may reach the new continent to fight, settle and most possible die for Queen and country.
### Rumors
1. “I hear tell of a monster livin under the old Bridge down on the water. Keep away from that ol bridge if ya wants to keep on livin
2. “Thieves are working the room tonight. I think one just took your gold.”
3. “Thars a bounty hunter in town lookin for someone looks just like you.”
4. “I seen the man runnin on the rooftops. He jumped … and then just kept going into the sky over the trees. Hes a demon, I tell ya!”
5. “I saw someone disappear down that well on the south side of town. Went right over the stone rim and vanished. I looked for them, but not even a ripple in the water that I could see.”
6. “You look an awful lot like someone who owes me gold.”
7. “Cold is coming, I can feel it in my bones. Gonna be a bad one. Cold so bad your spitll freeze on your lips.”
8. “I just came for the music, my friends. I just cant get enough of it. Makes me want to dance!”
9. “If you pay for the round, Ill tell you what you need to know. And a few things you wont want to hear.”
### Ambience
[Youtube Tavern Ambience](https://www.youtube.com/watch?v=uaX-2RMzVvQ)
[Youtube Pirate Ambience](https://www.youtube.com/watch?v=DAR3x_q8dME)
[Youtube Pirate2 Ambience](https://www.youtube.com/watch?v=0DA04L17i7w)

View File

@ -4,3 +4,5 @@
It is the month of October 1558, the time of Pope Paul IV of Capriglia Irpina. The power of the Catholic Church is under attack by Protestants and other minor sects. From Rome, loyal inquisitors are sent out to the fringes of medieval Europe to suppress all other religious currents and promote belief in the Catholic Church. It is the month of October 1558, the time of Pope Paul IV of Capriglia Irpina. The power of the Catholic Church is under attack by Protestants and other minor sects. From Rome, loyal inquisitors are sent out to the fringes of medieval Europe to suppress all other religious currents and promote belief in the Catholic Church.
Our story is set in England, near the border of still independent Scotland. Queen May I, also known as Bloody Mary, currently rules England with a harsh hand and shows no mercy to Protestants. You are part of an inquisitorial entourage on your way to Berwick (Berwick-upon-Tweed) near the Scottish border. The Queen has ordered the Catholic Church to seek out and eliminate the Protestant forces in Berwick. Your rank is that of a peasant, but still above them. Your livelihood depends on the support of Inquisitor Eisenhorn. You have sworn allegiance to the Inquisitor, for reasons of your own, but also for the coins. Your skills will help him fulfil his mission or thwart it. Whether this will change the fate of Berwick depends on you. Our story is set in England, near the border of still independent Scotland. Queen May I, also known as Bloody Mary, currently rules England with a harsh hand and shows no mercy to Protestants. You are part of an inquisitorial entourage on your way to Berwick (Berwick-upon-Tweed) near the Scottish border. The Queen has ordered the Catholic Church to seek out and eliminate the Protestant forces in Berwick. Your rank is that of a peasant, but still above them. Your livelihood depends on the support of Inquisitor Eisenhorn. You have sworn allegiance to the Inquisitor, for reasons of your own, but also for the coins. Your skills will help him fulfil his mission or thwart it. Whether this will change the fate of Berwick depends on you.
[Intro Music](https://www.youtube.com/watch?v=YpYSUWrF59A)

View File

@ -1,3 +1,3 @@
#Todo #Todo
Karte des Hafens "bauen" bzw. "malen" Karte des Hafens "bauen" bzw. "malen" (done)

View File

@ -9,10 +9,45 @@ Alex investigates the walls and finds a door in the wall
Johanna speaks to the gardener and learns that the sister of the victim is a protestant Johanna speaks to the gardener and learns that the sister of the victim is a protestant
Johanna and Lukas confront the sister in the church and get more information. After that the sister leaves the city Johanna and Lukas confront the sister in the church and get more information. After that the sister leaves the city
Session 4
Daniel, Alex and Johanna fight in the cellar of the guardshouse. Daniel, Alex and Johanna fight in the cellar of the guardshouse.
Alex gets wounded so does Daniel. Alex gets wounded so does Daniel.
The ring leader of a nature god believer sect, a young girl, is able to flee. The ring leader of a nature god believer sect, a young girl, is able to flee. She will be near the Harbour!
They end up in the harbour. Searching for someone. They end up in the harbour. Searching for someone.
Alex and Daniel approach a PUB to gather more information Alex and Daniel approach a PUB to gather more information
Johanna and Lukas end up in the Church of Jacob Vass. Johanna and Lukas end up in the Church of Jacob Vass.
They read the book but what was inside again? They read the book but what was inside again?
-> Thebook contains billing and client information of the scribe. This also includes Lord Manor who contracted the scribe to falslfy claims onto land from the Earl. If this book will get to anyone like the Inquisitor or Edmonde Blacknall then the Lord of Manor is in trouble. hence the sheriff searching for that book.
If they announce to the Jacob Vass that they have the book belonging to the sister of the scribe then they will shortly after that in trouble
Intro Session 5:
-> Adventurers reach the city berwick-upon-tweet in the late of the year.
-> They witness the proclamation of the Inquisitor and help arresting accusted people
-> Then the next day they are called to the freshly opened office of the inquisition to find the scribe dead
-> They investigate and Bernadette tries to win over the mayor of the city with the love gift of another woman, this ends in a slap to the face
-> The group does not discover the root of the evil and starts their investigation
-> After some time running around the city and molesting people they find out that the dead man had a sister
-> visiting the sisters apartment they find a drunk husband who disliked the scribe
-> In the meantime Gelik finds a way to be a traitor and talks to the scotts but also fights them a bit
-> The team finds each other and decide to investigate the Mansion where Ruth worked for her living
-> They come across a guards house and supress a riot.
-> The leader of a sect a little girl was able to flee, will the team be able to hunt her down to arrest her?
-> Then the team split up again: while Bernadette and John Farmer found the sister and the book everyone is looking for the other two visited the harbour and are now infront of a pub for smugglers, pirates and up-to-no-goods.
Session 5 Taverne Pit Fight:
- Taverne Buch lesen und rausgefunden über Fälschungen
- fallen nicht auf den Roysh Shaw rein
- können Elisabeth Talbot nicht zu einem Handel überzeugen
- willigen nicht zu einem Kampf ein
- Fight Pit gegen Bernd und Zwillinge
- Nachdem sie gegen dir drei gesiegt haben kommt ein Fettsack in den Ring. Der Ausgang is ungewiss.
- richten die Nase von Husband von Ruth
- Husband verrät das der Sheriff kein guter Mann ist
- gehen zur Villa von Henry Barrit um ihn mit dem Buch zu konfrontieren
- das Buch enthält Auftragsliste worunter auch der Name von Lord of Manor Henry Barrit ist
- Reden mit dem Lord über den Tod des Schreibers
- schicken die alte Magd fort um etwas zu trinken zu holen
- schauen sich nicht im Haus um (finden keine weiteren Beweise)
- Bleiben bis zum nächsten morgen und Benetta schläft während John Farmer auf Geräusche lauscht.
-