Renamed folder and added files from victorian project
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pnp_project_victoriaelizabeth/GM/chapter_1/outline.md
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pnp_project_victoriaelizabeth/GM/chapter_1/outline.md
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# Chapter 1
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DISCLAIMER: If you happen not to be the GM and you are playing the game then stop reading this imediatly. You will ruin the fun for yourself.
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## Overall story of the first chapter
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The players starts in a moving train having a dinner. They must go through challenges to proof their worth and reveal their powers to
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the organisation. All of the tests are dangerous and deadly. They need to show the players that only together they can survive. In the end the players have the choice to join the faction or found their
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own.
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## The Start
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After the players were discovered by the faction, one by one were convinced/forced to join the initiation ritual. The players start their
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adventure as they sit together on a table having dinner. The players then have the opportunity to introduce themselves and share their
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personal origin story with the group.
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Situation:
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* within a carriage
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* the carriage has barely enough space to fit the table, on the floor lays a red carpet and a chandelier hangs from the ceiling
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lighting the room barely enough. On the table are various meals and a lot of candles.
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* the carriage has four windows
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Charakter:
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"The Butler" Linnea:
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* older lady
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* belongs to the faction: []
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* ask's the group to follow her into the next carriage to begin with the tests
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* will answer questions about the faction like a propaganda machine
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## The test of endurance
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## The test of wittines
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## The test of loyalty
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## The final choice
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pnp_project_victoriaelizabeth/GM/chapter_2/outline.md
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pnp_project_victoriaelizabeth/GM/chapter_2/outline.md
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# Chapter 2
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DISCLAIMER: If you happen not to be the GM and you are playing the game then stop reading this imediatly. You will ruin the fun for yourself.
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## Overall story of the first chapter
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In this chapter the players either fight for the faction [] or against them. Their aim is to survive!
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pnp_project_victoriaelizabeth/GM/outline.md
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pnp_project_victoriaelizabeth/GM/outline.md
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# Overall world building
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DISCLAIMER: If you happen not to be the GM and you are playing the game then stop reading this imediatly. You will ruin the fun for yourself.
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The first chapter starts in the 19 century. Trains and newspapers are a normal thing and inventions are being
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created everywhere. The world is only years away from the first world war but there are already battles happening behind the
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curtains of politics. The world is not aware of the magic items some few people possess. Everyone who investigates
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it or hear's the whispers in the shadwos is being dealt quickly. Countries such as Norway or Britannia are one of
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the few nations employing shadow armies called [Name] and [Name]. These groups are mere proxies for these nations.
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Unaware where their allegiance really belongs to these groups scheme for more items and power. Never to become too powerful.
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The player starts as a so called Loner. These type of people do have a token already but have not joined any factions yet.
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This fact makes them easy pray to any faction who want to salvage their power for their own.
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